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 Syn'Sol Geography/Local Codex

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Ark Skyheart
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PostSubject: Syn'Sol Geography/Local Codex   Sat Jan 23, 2010 7:25 pm

Syn’Sol entry---------------------------------------- I
The Librarium Magika, Capital Branch


The center of Magical research in the nation of the sun, the Librarium Magika capital branch is a massive building housing the greatest Sorcerers and Magi who dare to push the boundaries of their craft. It is located in the central capital of Syn’sol and headed by the Magika Officio Grey Fawkes.

Known mostly as a school for aspiring magic users the librarium Magika is Syn’sol’s main defense force, no warrior reaches the battlefield without a vast knowledge of the magical arts. Thus every librarium magika location houses a training ground and garrison for military troops to train and learn combat spells restricted from the general populace.



In locations such as the capital branch, the mana content in the air infuses the stones and causes the very ground the students walk on to pulse and glow. This increases ones ability to remain in tune with the will of the forge father and harness the magical properties of the threads of power that work in Tels’vena. In short, it allows students to cast and control magic at a far easier pace than in other venues of study.

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LenaSkyheart
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PostSubject: Re: Syn'Sol Geography/Local Codex   Tue May 18, 2010 12:01 am

Syn'Sol Entry.............................................II

Crescent City



Crescent City is due north of Syn'Sol's capital hanging on its most Northern outskirt. Formed out of one of the many major craters littering the entire planet of Tels'Vena. Crescent City is a major port containing its own private inland harbor making an ideal location for commercial trade. Crescent City also owns its sister 'star' islands as training grounds for its soldiers. Due to Crescent City's location it does encounter snow and frozen seas. Townspeople's motto: " We live here 'cause no one else can."

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PostSubject: Re: Syn'Sol Geography/Local Codex   Wed May 19, 2010 6:51 am

Syn'sol codex entry---------------------------III

Name:Lions Perch



Location:High atop the Eagles Nest Mountain range near the capital

History:home to the Ordo Inquistorium. The fortress city of Lion's perch is were the Inquisitors of the Sun come to train their recruits and reaffirm their belief in the Forge Father Syn'tarin and all his unwavering light stand for against the encroaching shadow of the Dark Emperor and his demons. Built in secret by the council of Light the city is also a last resort in the event of an invasion of Syn'sol's boarders. Should enemies make it to the capital the Lion's Perch serves as an impregnable fortress safe guarding the innocent citizens of the light from the harsh darkness of the outside world if need be.

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Ark Skyheart
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PostSubject: Re: Syn'Sol Geography/Local Codex   Wed May 19, 2010 7:03 am

Syn'sol Codex Entry----------------------------------------IV

Name:The Waterfall Terrace city of Gemini



Location:amidst the Twin Rivers of Kadance and Kilinka

History: Built during the time of peace after the clan wars the City of Gemini was founded when the civil war within the clan Caster was resolved and the Twin sisters Kadance and Kilinka were reunited after years of fighting. When they died the rivers that bordered the City were named after them and the waterfall that cascades in the center of town a symbol of unity. Functioning now as a librarium town the main focus of all here is the study of medicine and magical healing.

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PostSubject: Re: Syn'Sol Geography/Local Codex   Wed May 19, 2010 7:12 am

Syn'sol codex entry------------------------------------V

Name:Trading Harbor of Vine'cia (Ven-eh-cya)



Location: on the opposing shore to the Crescent City and its Islands.

History:a busy harbor town. Vine'cia is known for the goods it obtains from several important island cities such as the crescent City. Known also for the pirate groups that make this harbor their home. A subtle agreement has been made between the traders and the pirates that protection is worth its weight in gold when out on the seas. Those who don't pay...get to walk the plank

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PostSubject: Re: Syn'Sol Geography/Local Codex   Sun Mar 10, 2013 10:11 pm

Syn'sol codex entry------------------------------------VI

Name:The Silent Wood



Location: a vast expanse of forest that takes up the outer rim of the southern hemisphere.

History:Home to the eldmong and a variety of other species. the Silent wood is a natural hotspot for mana and has been a constant target for the Syn'sol military to establish a ordos Librarium in its depths to train students with the helping hand of living nature.
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PostSubject: Re: Syn'Sol Geography/Local Codex   Sun Mar 10, 2013 10:32 pm

Syn'sol codex entry------------------------------------VI

Name: Spirit Spires

Location: Floating miles above The Silent Wood



History: Home to the Welkinmong and their spire city of Isik Diregi. This massive floating island is rich in mana and covered with vast lakes, forests as well as towering spires that make up its geography. The land is much sought after for its natural resources and rare mage metals such as Dysprosium a soft silvery metal used for enchanting and spell craft.
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PostSubject: Re: Syn'Sol Geography/Local Codex   Thu Mar 14, 2013 4:01 am

Syn'sol Codex Entry --------------------------------------------------VII

Name: The Forgotten Forest

Location: Beside The Silent Woods.







History: The region use to make up the interior of the Silent Woods, however with the shifting of the lands and the flow of mana dispersing, the territory that is now The Forgotten Forest is just remnants of what it use to be. It is now home to a race of hooved- hume beasts, Ungulataur's.

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